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		<title>Blog Entries for Michael Lerch</title>
		<description>Discussion on level development for numerous games such as Half-Life 2, Crysis, and more.

It takes a little to actually prepare a tutorial, I'm trying to update 3 or more times a week. </description>
		<link>http://www.gamefire.com</link>
		<lastBuildDate>Sun, 06 Jul 2008 02:09:09 +0100</lastBuildDate>
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			<title>Reason for lack of tutorial updates</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Reason-for-lack-of-tutorial-updates.html/Itemid,156/</link>
			<description>&lt;p&gt;Writers block.  As hard as that is to believe, I&amp;#39;m actually suffering from writers block.  It&amp;#39;s not difficult to write a tutorial, but finding the words to describe specific functions and why you&amp;#39;re doing it this way rather than that way is a bit difficult right now. &lt;/p&gt;&lt;p&gt;I&amp;#39;m also suffering from a temporary busy work schedule, which that will clear up tomorrow at about... 12pm.   &lt;/p&gt;&lt;p&gt; No worries, I have everything nearly prepared.  Just give me until.. Friday.  That&amp;#39;s [...]</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Wed, 09 Apr 2008 00:00:00 +0100</pubDate>
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			<title>Fallen Empire: Legions closed beta begins!</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Fallen-Empire-Legions-closed-beta-begins!.html/Itemid,156/</link>
			<description>&lt;p&gt;As of today, this very moment, the Fallen Empire: Legions closed beta begins! &lt;/p&gt;&lt;p&gt;Tribes 2, developed by Dynamix and published by Sierra Online in 2001, was and still remains to be a popular game for many fans worldwide.&amp;nbsp; Later is 2001, Sierra Online announced with Dynamix the closure of the company.&amp;nbsp; Many of the core members took what they had and started GarageGames, releasing the Torque engine - which Tribes 2 is runs - as a cheap licensing engine.&lt;/p&gt;&lt;p&gt;In 2007, GarageGames a [...]</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Wed, 02 Apr 2008 16:39:59 +0100</pubDate>
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			<title>Steam Client Update released!</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Steam-Client-Update-released!.html/Itemid,156/</link>
			<description>&lt;p&gt;A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select &amp;quot;Check for Steam Client Updates...&amp;quot;. The specific changes include: &lt;br /&gt;&lt;br /&gt;Steam Client&lt;/p&gt;Fixed corrupt backup creation for certain games&lt;br /&gt;Updated game overlay to support Assassin&amp;rsquo;s Creed</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Tue, 01 Apr 2008 19:01:35 +0100</pubDate>
		<category>steam update</category>
 <category>steam client</category>
 <category>steam</category>
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			<title>(RUMOR) Team Fortress 2 update today, (FACT) more Ubisoft games on Steam!</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,-RUMOR-Team-Fortress-2-update-today-FACT-more-Ubisoft-games-on-Steam!.html/Itemid,156/</link>
			<description>&lt;p&gt;Rumor is later today we&amp;#39;ll be seeing yet another update for Team Fortress 2, could it be the new map Goldrush with all the new achievements; or is it a small bug fixer?  What do you think?&lt;/p&gt;&lt;p&gt;Also, Steam recently released  an update that contains some of Ubisoft&amp;#39;s quality titles such as Assassin&amp;#39;s Creed, Splinter Cell, and Far Cry.. just to name a few.  I&amp;#39;m expecting the sequels to Splinter Cell and Far Cry 2 to be released on Steam soon. &lt;/p&gt;&lt;p&gt;Tutorial 2 is coming along n [...]</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Tue, 01 Apr 2008 17:02:51 +0100</pubDate>
		<category>tf2</category>
 <category>team fortress 2</category>
 <category>team fortress</category>
 <category>steam news</category>
 <category>steam</category>
 <category>assassins creed</category>
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			<title>Crysis - Basic Terrain Generation - Tutorial 1 (text)</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Crysis---Basic-Terrain-Generation---Tutorial-1-text-.html/Itemid,156/</link>
			<description>&lt;p&gt;&lt;img src=&quot;http://www.gamefire.com/images/1534/crysisbanner1.jpg&quot; alt=&quot;crysisbanner1.jpg&quot; hspace=&quot;4&quot; vspace=&quot;4&quot; align=&quot;left&quot; /&gt;In my previous post I gave you the video on creating your first map, and some reasoning.  &lt;/p&gt;&lt;p&gt;As promised, this is your textual explanation of what was done, although made quite clear in the video.  Some people understand much better if they&amp;#39;re told.  &lt;/p&gt;&lt;p&gt;If you haven&amp;#39;t already watched the video I would suggest do so now and then come back to the textual  [...]</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Sun, 30 Mar 2008 14:29:46 +0100</pubDate>
		<category>level design</category>
 <category>crytek</category>
 <category>crysis</category>
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			<title>Crysis - Basic Terrain Generation - Tutorial 1 (video)</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Crysis---Basic-Terrain-Generation---Tutorial-1-video--340.html/Itemid,156/</link>
			<description>&lt;p&gt;&lt;img src=&quot;http://www.gamefire.com/images/1534/crysisbanner1.jpg&quot; alt=&quot;crysisbanner1.jpg&quot; hspace=&quot;4&quot; vspace=&quot;4&quot; align=&quot;left&quot; /&gt;I&amp;#39;ve uploaded the video for Basic Terrain Generation - Tutorial 1.&lt;/p&gt;&lt;p&gt;It&amp;#39;s a small high-quality download, so it should allow you to see what I was doing.  Uploading to YouTube, GameFire, etc didn&amp;#39;t work at all.  I guess no one likes the Xvid codec. :P &lt;/p&gt;&lt;p&gt;In the video tutorial I showed you how to start a new 1024x1024 map, generate terrain, move aroun [...]</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Sun, 30 Mar 2008 03:01:58 +0100</pubDate>
		<category>level design</category>
 <category>crytek</category>
 <category>crysis</category>
		</item>
		<item>
			<title>Crysis - Introduction to Sandbox 2 - Tutorial 0 (non-video)</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Crysis---Introduction-to-Sandbox-2---Tutorial-0-non-video-.html/Itemid,156/</link>
			<description>&lt;p&gt;&lt;img src=&quot;http://www.gamefire.com/images/1534/crysisbanner1.jpg&quot; alt=&quot;crysisbanner1.jpg&quot; hspace=&quot;4&quot; vspace=&quot;4&quot; align=&quot;left&quot; /&gt;Welcome to iCon&amp;#39;s Crysis Level Design tutorial! &lt;/p&gt;&lt;p&gt; Before we get started I will explain to you what to look for in the subject name.  I will clearly state the name of the game, what we&amp;#39;re doing, the tutorial number, and whether or not it&amp;#39;s a video, text with images, just text, or all three; all seperated by a dash. As an example, this posts subject is  [...]</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Sun, 30 Mar 2008 01:47:47 +0100</pubDate>
		<category>level design</category>
 <category>crytek</category>
 <category>crysis</category>
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		<item>
			<title>Introduction - Crysis</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Introduction-Part-1---Crysis.html/Itemid,156/</link>
			<description>&lt;p&gt;&lt;img src=&quot;http://www.gamefire.com/images/1534/crysisbanner1.jpg&quot; alt=&quot;crysisbanner1.jpg&quot; hspace=&quot;4&quot; vspace=&quot;4&quot; align=&quot;left&quot; /&gt;Crysis uses the latest in the CryEngine series, CryEngine 2. In the coming posts we will focus on taking advantage of the technology through basic to advance mapping concepts. I will demonstrate how to take full advantage of the technology, teaching the reader how I did it along the way using pictures and videos (coming soon). &lt;br /&gt; &lt;/p&gt;</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Sat, 29 Mar 2008 19:45:58 +0100</pubDate>
		<category>mapping</category>
 <category>level design</category>
 <category>crytek</category>
 <category>crysis</category>
 <category>cryengine2</category>
 <category>cryengine 2</category>
 <category>cryengine</category>
 <category>cry engine2</category>
 <category>cry engine 2</category>
 <category>cry engine</category>
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