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Reason for lack of tutorial updates
Published in Untagged by Michael Lerch | Comment (0)Writers block. As hard as that is to believe, I'm actually suffering from writers block. It's not difficult to write a tutorial, but finding the words to describe specific functions and why you're doing it this way rather than that way is a bit difficult right now.
Fallen Empire: Legions closed beta begins!
Published in Untagged by Michael Lerch | Comment (1)Steam Client Update released!
Published in steam update, steam client, steam by Michael Lerch | Comment (1)A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:
(RUMOR) Team Fortress 2 update today, (FACT) more Ubisoft games on Steam!
Published in tf2, team fortress 2, team fortress, steam news, steam, assassins creed by Michael Lerch | Comment (2)Rumor is later today we'll be seeing yet another update for Team Fortress 2, could it be the new map Goldrush with all the new achievements; or is it a small bug fixer? What do you think?
Crysis - Basic Terrain Generation - Tutorial 1 (text)
Published in level design, crytek, crysis by Michael Lerch | Comment (0)
In my previous post I gave you the video on creating your first map, and some reasoning.
Crysis - Basic Terrain Generation - Tutorial 1 (video)
Published in level design, crytek, crysis by Michael Lerch | Comment (0)Crysis - Introduction to Sandbox 2 - Tutorial 0 (non-video)
Published in level design, crytek, crysis by Michael Lerch | Comment (0)Introduction - Crysis
Published in mapping, level design, crytek, crysis, cryengine2, cryengine 2, cryengine, cry engine2, cry engine 2, cry engine by Michael Lerch | Comment (1)
Crysis uses the latest in the CryEngine series, CryEngine 2. In the coming posts we will focus on taking advantage of the technology through basic to advance mapping concepts. I will demonstrate how to take full advantage of the technology, teaching the reader how I did it along the way using pictures and videos (coming soon).

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