<?xml version="1.0" encoding="iso-8859-1"?>
<!-- generator="FeedCreator 1.7.2" -->
<rss version="2.0">
	<channel>
		<title>Blog Entries</title>
		<description>Blog Entries</description>
		<link>http://www.gamefire.com</link>
		<lastBuildDate>Sun, 06 Jul 2008 01:42:17 +0100</lastBuildDate>
		<generator>FeedCreator 1.7.2</generator>
		<item>
			<title>Eximius and Brad Dick - Still Alive... What?</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Eximius-and-Brad-Dick---Still-Alive...-What-.html/Itemid,156/</link>
			<description>&lt;p&gt;What in the hell is Brad Dick still doing in esports?&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;I honestly don&amp;#39;t mean to sound too condescending, but let me throw this out there. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Over the past two years, these things have still not changed: &lt;/p&gt;Eximius Sports has had scores of teams added and removed from their rosters for culminations of events. Brad Dick still refers to himself in third personEximius&amp;#39; genius marketing scheme for sponsorships is walking around town asking for dona [...]</description>
			<author>matt3088@gmail.com</author>
			<pubDate>Wed, 02 Jul 2008 01:00:00 +0100</pubDate>
		</item>
		<item>
			<title>CoL to 1.6, Diablo 3, and CEVO Placement Tonight.</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,CoL-to-1.6-Diablo-3-and-CEVO-Placement-Tonight..html/Itemid,156/</link>
			<description>&lt;p&gt;&amp;nbsp;A press release that was sent out by Jason Lake, the GM of the Los Angeles Complexity, stated that he would allow CoL to compete in both Source and 1.6 tournaments.&amp;nbsp; JLake stated that although they are now allowed to do 1.6 tournaments, source will still be the team&amp;#39;s main focus.&amp;nbsp; With this news being released, it appears that CoL will be leaving the CGS with JLake at the end of this CGS season.&amp;nbsp; In the past week, CoL has won both of it&amp;#39;s franchise matches against [...]</description>
			<author>grimchokobo@yahoo.com</author>
			<pubDate>Tue, 01 Jul 2008 01:00:00 +0100</pubDate>
		<category>world of warcraft</category>
 <category>the CGS</category>
 <category>Diablo</category>
 <category>CSS</category>
 <category>CoL</category>
 <category>CEVO</category>
 <category>blizzard</category>
		</item>
		<item>
			<title>A Complex Tale: The Rise and Fall of CoL</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,A-Complex-Tale-The-Rise-and-Fall-of-Complexity.html/Itemid,156/</link>
			<description>&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Hey, everybody!&amp;nbsp; I am going to attempt to do daily news posts on weekdays regarding console, PC, and competitive aspects gaming and perhaps a commentary whenever I feel like it.&amp;nbsp; Since the CGS seems to be somewhat of a &amp;quot;hot button&amp;quot; topic for people, I&amp;#39;ll start with a commentary about the current woes of the Counter Strike Source team, Complexity.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;The Beginning&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Complexity (CoL) first made the transitio [...]</description>
			<author>grimchokobo@yahoo.com</author>
			<pubDate>Sat, 28 Jun 2008 01:00:00 +0100</pubDate>
		<category>the CGS</category>
 <category>CSS</category>
 <category>CPL</category>
 <category>CoL</category>
 <category>CEVO</category>
		</item>
		<item>
			<title>The Best Move They Could Make</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,The-Best-Move-They-Could-Make.html/Itemid,156/</link>
			<description>&lt;p&gt;The Championship Gaming Series, since I have been watching, has been a sour show. While competition may be increasing with the format of the league I see the introductions and cheesy drama, and somewhat poor play by play. Hats off to Marcus though,&amp;nbsp;he may be what saves in-house broadcasting for the CGS. The cheesy drama is really nothing of my concern, it&amp;#39;s really just poor writing on the part of DirectTV.&lt;/p&gt;&lt;p&gt;&amp;nbsp;Format The Game&lt;/p&gt;&lt;p&gt;Yeah, I said it. I don&amp;#39;t like the games. [...]</description>
			<author>matt3088@gmail.com</author>
			<pubDate>Tue, 17 Jun 2008 01:00:00 +0100</pubDate>
		</item>
		<item>
			<title>Lowlands</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Lowlands.html/Itemid,156/</link>
			<description>broken lowlands? I played on lowlands only a few days after it was changed to 3 vps which im fine with but i noticed that the middle one can be cut off from one of the players. i prefered the high munitions point for this bc it was not needed and it made that area interesting. once the brige was blown it put alot of pressure on me to react which seeing how he could just build a flak  88 out of my artillery range closed off my chances pretty good as the brits. tried repairing the brige and base r [...]</description>
			<author>forthefries@yahoo.com</author>
			<pubDate>Mon, 12 May 2008 01:00:00 +0100</pubDate>
		<category>Company of Heros</category>
		</item>
		<item>
			<title>Utopia and Conflict</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Utopia-and-Conflict.html/Itemid,156/</link>
			<description>&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Bear with me.&amp;nbsp; This is the first blog I&amp;#39;ve ever written.&amp;nbsp; I&amp;#39;m not much of a blogging person, I don&amp;#39;t like to talk about myself, and more than anything I really don&amp;#39;t like people.&amp;nbsp; However, I have recently had the misfortune to stumble on a general unified theory of humanity, as a result of personal philosophical pursuits.&amp;nbsp; The following theory was arrived at while I was contemplating the meaning of life and the validity of scientific anal [...]</description>
			<author>professorgunn@msn.com</author>
			<pubDate>Sat, 10 May 2008 01:00:00 +0100</pubDate>
		</item>
		<item>
			<title>Insomnia,never ceases to amaze me.</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Insomnia-never-ceases-to-amaze-me..html/Itemid,156/</link>
			<description>&lt;p&gt;I&amp;#39;m so tired I&amp;#39;ve been sick for the last two days and I would like to sleep however, I can&amp;#39;t for two reasons: Reason one I have a seven page paper to do on the War in Iraq(It&amp;#39;s due tomorrow) No doubt about it,It&amp;#39;s my fault but I&amp;#39;m really stressed out.Reason two I just plain old can&amp;#39;t sleep I don&amp;#39;t like to,I mean you could be doing so much more in your life if you didn&amp;#39;t have&amp;nbsp;to sleep.Peep this,people complain all the time about they&amp;#39;re lack of time [...]</description>
			<author>girlxpro@hotmail.com</author>
			<pubDate>Thu, 08 May 2008 01:00:00 +0100</pubDate>
		<category>Insomniatic Rambling</category>
		</item>
		<item>
			<title>CEVO COD4 Playoffs</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,CEVO-COD4-Playoffs.html/Itemid,156/</link>
			<description>&lt;p&gt;The playoffs are continuing tonight on Gamefire and I must say, I&amp;#39;m excited&amp;nbsp;about it. Call of Duty 4 is such a good game for this kind of thing. The way the playoffs are going, its one exciting match after another. Team EG is playing Frag D in the lower brackets tonight on the Pro side. Should be an excellent match. The interesting part about the match is to see if Frag D can pull themselves together to win this or not. I belive EG is going to come out swinging so it will be pretty f [...]</description>
			<author>ahackney@gamefire.com</author>
			<pubDate>Thu, 24 Apr 2008 00:00:00 +0100</pubDate>
		<category>PC</category>
 <category>games</category>
 <category>gamefire</category>
 <category>game</category>
 <category>cod2</category>
 <category>CEVO</category>
 <category>callofduty2</category>
 <category>Call of Duty 4</category>
		</item>
		<item>
			<title>What Makes a Good E-Sports Broadcast?</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,What-Makes-a-Good-E-Sports-Broadcast-.html/Itemid,156/</link>
			<description>&lt;p&gt;When it comes to shoutcasting, I&amp;#39;ve been around long enough to have seen a lot of things, people, companies, etc come and go. The interesting thing to me is that there is still alot of it going on. As we continue to bring E-Sports commentary to the masses we still have alot of work to do. But the important thing to know, is that we love doing it. There is still nothing quite like experiencing an huge play or uncanny shot live and being able to bring that excitement to you. It makes every  [...]</description>
			<author>ahackney@gamefire.com</author>
			<pubDate>Sat, 19 Apr 2008 00:00:00 +0100</pubDate>
		</item>
		<item>
			<title>Reason for lack of tutorial updates</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Reason-for-lack-of-tutorial-updates.html/Itemid,156/</link>
			<description>&lt;p&gt;Writers block.  As hard as that is to believe, I&amp;#39;m actually suffering from writers block.  It&amp;#39;s not difficult to write a tutorial, but finding the words to describe specific functions and why you&amp;#39;re doing it this way rather than that way is a bit difficult right now. &lt;/p&gt;&lt;p&gt;I&amp;#39;m also suffering from a temporary busy work schedule, which that will clear up tomorrow at about... 12pm.   &lt;/p&gt;&lt;p&gt; No worries, I have everything nearly prepared.  Just give me until.. Friday.  That&amp;#39;s [...]</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Wed, 09 Apr 2008 00:00:00 +0100</pubDate>
		</item>
		<item>
			<title>Bridger Returns to the Blogs!</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Bridger-Returns-to-the-Blogs!.html/Itemid,156/</link>
			<description>&lt;p&gt;Alright, I know I&amp;#39;ve been away from the blogging for a while now, but I&amp;#39;m going to try to keep a rate of about two entries per week to give you guys something else to read here on Gamefire :)&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt; Lets start with the 1/2 scale Paintball Tiger Tank.  This is serious business here people.  If i&amp;#39;m going paintballing, i want to man the turret of that thing.&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Next up i&amp;#39;d like to point out a great article on Portal.  Most know the song at the end nam [...]</description>
			<author>bridger15@gmail.com</author>
			<pubDate>Mon, 07 Apr 2008 00:00:00 +0100</pubDate>
		<category>world of warcraft</category>
 <category>Portal</category>
 <category>games</category>
 <category>Company of Heroes</category>
		</item>
		<item>
			<title>Previous Podcasts</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Previous-Podcasts.html/Itemid,156/</link>
			<description>&lt;p&gt;This is where I previously podcasted, but I am considering doing it all here soon. Just thought I would let you see about me, and my friends and what we do!!&lt;/p&gt;&lt;p&gt;EwoRadioPodcast&lt;/p&gt;</description>
			<author>babz.bomber@gmail.com</author>
			<pubDate>Fri, 04 Apr 2008 12:28:30 +0100</pubDate>
		<category>Tribes 2 Mapping</category>
 <category>spotlight</category>
 <category>movies</category>
 <category>Community</category>
 <category>airv1per</category>
		</item>
		<item>
			<title>Impressions of Sonic Unleashed</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Impressions-of-Sonic-Unleashed.html/Itemid,156/</link>
			<description>&lt;p&gt;In a sentence, Sonic Unleashed will fail.  I would like to direct your attention to Exhibit A.  Now many people may feel differently, but let me pose this question to you: does Sonic Unleashed look fun?&lt;/p&gt;&lt;p&gt;So far, Sonic Team has shown us two seperate trailers of the nextattempt to revive Sonic from his three dimensional grave.  Well, I suppose they&amp;#39;ve shown us one, the internet found the other.  These trailers have minuscule differences, but I&amp;#39;d suggest viewing both.  The official  [...]</description>
			<author>bdunajcik@gamefire.com</author>
			<pubDate>Thu, 03 Apr 2008 15:51:18 +0100</pubDate>
		<category>unleashed</category>
 <category>trailer</category>
 <category>sonic</category>
 <category>platforming</category>
 <category>leaked</category>
		</item>
		<item>
			<title>Fallen Empire: Legions closed beta begins!</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Fallen-Empire-Legions-closed-beta-begins!.html/Itemid,156/</link>
			<description>&lt;p&gt;As of today, this very moment, the Fallen Empire: Legions closed beta begins! &lt;/p&gt;&lt;p&gt;Tribes 2, developed by Dynamix and published by Sierra Online in 2001, was and still remains to be a popular game for many fans worldwide.&amp;nbsp; Later is 2001, Sierra Online announced with Dynamix the closure of the company.&amp;nbsp; Many of the core members took what they had and started GarageGames, releasing the Torque engine - which Tribes 2 is runs - as a cheap licensing engine.&lt;/p&gt;&lt;p&gt;In 2007, GarageGames a [...]</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Wed, 02 Apr 2008 16:39:59 +0100</pubDate>
		</item>
		<item>
			<title>Do you show your community managers &quot;the love&quot;</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Do-you-show-your-community-managers-the-love-.html/Itemid,156/</link>
			<description>&lt;p&gt;The job of a community manager is time consuming, full of emotion, dedication, discretition, organization, friendship, tolerance and more. I hope that you as a player, recognize your developers and give them kudos for their attempts to meet your needs.&lt;/p&gt;&lt;p&gt;The job of a CM is multifacited, diverse, full of many jobs under one hat. Keeping everyone happy (players and the people in authority above) is a magical tricky dance.&lt;/p&gt;&lt;p&gt;Read here for a little understanding of what a community manage [...]</description>
			<author>babz.bomber@gmail.com</author>
			<pubDate>Wed, 02 Apr 2008 09:59:39 +0100</pubDate>
		</item>
		<item>
			<title>Steam Client Update released!</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Steam-Client-Update-released!.html/Itemid,156/</link>
			<description>&lt;p&gt;A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select &amp;quot;Check for Steam Client Updates...&amp;quot;. The specific changes include: &lt;br /&gt;&lt;br /&gt;Steam Client&lt;/p&gt;Fixed corrupt backup creation for certain games&lt;br /&gt;Updated game overlay to support Assassin&amp;rsquo;s Creed</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Tue, 01 Apr 2008 19:01:35 +0100</pubDate>
		<category>steam update</category>
 <category>steam client</category>
 <category>steam</category>
		</item>
		<item>
			<title>(RUMOR) Team Fortress 2 update today, (FACT) more Ubisoft games on Steam!</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,-RUMOR-Team-Fortress-2-update-today-FACT-more-Ubisoft-games-on-Steam!.html/Itemid,156/</link>
			<description>&lt;p&gt;Rumor is later today we&amp;#39;ll be seeing yet another update for Team Fortress 2, could it be the new map Goldrush with all the new achievements; or is it a small bug fixer?  What do you think?&lt;/p&gt;&lt;p&gt;Also, Steam recently released  an update that contains some of Ubisoft&amp;#39;s quality titles such as Assassin&amp;#39;s Creed, Splinter Cell, and Far Cry.. just to name a few.  I&amp;#39;m expecting the sequels to Splinter Cell and Far Cry 2 to be released on Steam soon. &lt;/p&gt;&lt;p&gt;Tutorial 2 is coming along n [...]</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Tue, 01 Apr 2008 17:02:51 +0100</pubDate>
		<category>tf2</category>
 <category>team fortress 2</category>
 <category>team fortress</category>
 <category>steam news</category>
 <category>steam</category>
 <category>assassins creed</category>
		</item>
		<item>
			<title>I am a winnar!</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,I-am-a-winnar!.html/Itemid,156/</link>
			<description>&lt;p&gt;I have been a part of InstantAction Beta since the beginning! I was recently entered into a contest and won a special Avatar for InstantAction for inviting many many people to play games on InstantAction!!!&lt;/p&gt;&lt;p&gt;This is my Avatar: &lt;img src=&quot;http://www.greatgamesexperiment.com/userimages/9/92d45fdad8310b95b5f3b5bb09e57554_o.png&quot; alt=&quot;BadazzIA&quot; title=&quot;BadazzIA&quot; width=&quot;64&quot; height=&quot;64&quot; /&gt;&amp;nbsp;Specially made by the fantastic artist from GarageGames.com and Great Games Experiment.com&amp;nbsp;Nate Fe [...]</description>
			<author>babz.bomber@gmail.com</author>
			<pubDate>Mon, 31 Mar 2008 20:55:15 +0100</pubDate>
		</item>
		<item>
			<title>Crysis - Basic Terrain Generation - Tutorial 1 (text)</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Crysis---Basic-Terrain-Generation---Tutorial-1-text-.html/Itemid,156/</link>
			<description>&lt;p&gt;&lt;img src=&quot;http://www.gamefire.com/images/1534/crysisbanner1.jpg&quot; alt=&quot;crysisbanner1.jpg&quot; hspace=&quot;4&quot; vspace=&quot;4&quot; align=&quot;left&quot; /&gt;In my previous post I gave you the video on creating your first map, and some reasoning.  &lt;/p&gt;&lt;p&gt;As promised, this is your textual explanation of what was done, although made quite clear in the video.  Some people understand much better if they&amp;#39;re told.  &lt;/p&gt;&lt;p&gt;If you haven&amp;#39;t already watched the video I would suggest do so now and then come back to the textual  [...]</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Sun, 30 Mar 2008 14:29:46 +0100</pubDate>
		<category>level design</category>
 <category>crytek</category>
 <category>crysis</category>
		</item>
		<item>
			<title>Crysis - Basic Terrain Generation - Tutorial 1 (video)</title>
			<link>http://www.gamefire.com/component/option,com_myblog/show,Crysis---Basic-Terrain-Generation---Tutorial-1-video--340.html/Itemid,156/</link>
			<description>&lt;p&gt;&lt;img src=&quot;http://www.gamefire.com/images/1534/crysisbanner1.jpg&quot; alt=&quot;crysisbanner1.jpg&quot; hspace=&quot;4&quot; vspace=&quot;4&quot; align=&quot;left&quot; /&gt;I&amp;#39;ve uploaded the video for Basic Terrain Generation - Tutorial 1.&lt;/p&gt;&lt;p&gt;It&amp;#39;s a small high-quality download, so it should allow you to see what I was doing.  Uploading to YouTube, GameFire, etc didn&amp;#39;t work at all.  I guess no one likes the Xvid codec. :P &lt;/p&gt;&lt;p&gt;In the video tutorial I showed you how to start a new 1024x1024 map, generate terrain, move aroun [...]</description>
			<author>michael.lerch@hotmail.com</author>
			<pubDate>Sun, 30 Mar 2008 03:01:58 +0100</pubDate>
		<category>level design</category>
 <category>crytek</category>
 <category>crysis</category>
		</item>
	</channel>
</rss>